Its been a while since I posted and it seems I've been knee deep in google! Yes, ok I use it for my email and docs, recently maps (been improving the functionality of the creative maps, awesome btw, post to come) and Youtuube. So without further-a-do... is that how you type that expression?... anyway!
Google is also integrated into my teaching through sharing resources digitally on google docs, to them submitting visual research through blogger. Today a colleague suspected you could use a google (word) doc as a live wiki, I was intirgued and we got the students to input their email address (hence not great quality to read) but we'd not seen how it works.
As you can see from the video you can see how it flickers as with different colour tags which are the different students collaborating on a timeline of research into how we have got to our digital world of today... when zuckerberg invented facebook to when logie baird invented the tele (ok majority are now plasma's as opposed to cathode ray tube).
But to watch it live (the colleges servers and ageing laptops just about survived created a beautiful collaborative document and such a fast, vast resource (ok didint ask to double checkl their sources of data, much in the same respect as a wiki) of info that created such debate that the tutuor could just reflect on to point out the shortening of technological development cycles (there is a better description for it) and key dates etc.
Infographics
Is there a way to track the amount of individual user input into the document other than colour coding each users text? I can imagine a tree diagram to represent the contrasting majorities of users input. I mean its useful in that you can track which user is doing what and who is adding the most useful data, but can we data mine their input?
Anyhow, I can imagine this technique has been done much already and we're hardly new, but I had to record it as it looked so good their collaboration and I'd love anyfeedback as if it is possible to translate this input technique into stats that can be made into infographics (not for the 'eye candy' novelty, though intriguing to innovate, but to assess, evaluate the students learning. Give Curriculum Leaders/Verifiers a clean-sweep-perception to aid the arbitary quantification of un-easy quantifiable currency of creative understanding. Ok, maybe not as deep as the whole of creativity, but still.
worth the wait. How appropriate then their next one is the Creative Process. I'm sure we all
think things can be included but they have pretty much nailed it. I am sure it will be doing the blog rounds as it is well deserved, but as from the blogs I am fed and try to digest from google reader it hasnt yet, so lets start the ball rolling.
Share with your many more readers than mine and explore their versatile and equally clear 'back catalogue'.
I tell you, the amount of posters I want to print so big and put up in a classroom, Periodic table of Typefaces, this, Periodic Table of Design, psd-poster - shortcuts by designbyvent, Type Timeline Map... and I'd be tempted with Periodic Table of Visualisation Methods, Information Aesthetics Diagram.
Here's what they say,
'The creative process is not just iterative; it’s also recursive. It plays out “in the large” and “in the small”— in defining the broadest goals and concepts and refining the smallest details. It branches like a tree, and each choice has ramifications, which may not be known in advance.
Recursion also suggests a procedure that “calls” or includes itself. Many engineers
define the design process as a recursive function:
discover > define > design > develop > deployThe creative process involves many conversations—about goals and actions to achieve them—conversations with co-creators and colleagues, conversations with oneself.
The participants and their language, experience, and values affect the conversations'.
http://www.dubberly.com/concept-maps
Download PDF - http://www.dubberly.com/wp-content/uploads/2009/03/ddo_creative_process.pdf
Innovation concept map by hugh dubberly , Sean Durham, Ryan Reposar, Paul Pangaro, and Nathan Felde
More here:
A Model of The Creative Process
A Model of Play




