Mapping the Creative Process

 Mapping the Creative Process

Damn good stuff they make, wish they were more prolific in their creation but they are well
worth the wait. How appropriate then their next one is the Creative Process. I'm sure we all
think things can be included but they have pretty much nailed it. I am sure it will be doing the blog rounds as it is well deserved, but as from the blogs I am fed and try to digest from google reader it hasnt yet, so lets start the ball rolling.

Share with your many more readers than mine and explore their versatile and equally clear 'back catalogue'.


I tell you, the amount of posters I want to print so big and put up in a classroom, Periodic table of Typefaces, this, Periodic Table of Design, psd-poster - shortcuts by designbyvent, Type Timeline Map... and I'd be tempted with Periodic Table of Visualisation Methods, Information Aesthetics Diagram.

Here's what they say,

'The creative process is not just iterative; it’s also recursive. It plays out “in the large” and “in the small”— in defining the broadest goals and concepts and refining the smallest details. It branches like a tree, and each choice has ramifications, which may not be known in advance.

Recursion also suggests a procedure that “calls” or includes itself. Many engineers
define the design process as a recursive function:

discover > define > design > develop > deploy


The creative process involves many conversations—about goals and actions to achieve them—conversations with co-creators and colleagues, conversations with oneself.
The participants and their language, experience, and values affect the conversations'.

http://www.dubberly.com/concept-maps

Download PDF - http://www.dubberly.com/wp-content/uploads/2009/03/ddo_creative_process.pdf

check out their model of innovation concept map,

Innovation concept map by hugh dubberly , Sean Durham, Ryan Reposar, Paul Pangaro, and Nathan Felde

More here:
A Model of The Creative Process
A Model of Play

How Organizations Track Customers

Domain Name Map

Descry - verb. to discover by looking carefully

d4c80a978653b6c3762886be50cb369f Descry   verb. to discover by looking carefully

Excellant project for data visualisation that i was sent is mix online from micrsoft.
There are a few visualisations there, an intersting one on american presidents first speeches in a treemap.
But the one i have shown here is the obesity epicemic visualisation. i really loved the alternate arrangemtn function of by obesity rate, as it gives a much greater overview for me of the overall obesity epidemic throught the lovely graduated scale of light to dark of red for the density of obesity in each particular state.

size nice idea, but the small would be small and probably reduce legibilitity. the colour graduation works.

i agree with nishant that some poeple want more, answers elaboarted, but an inofgraphics purpose, minimal level of success, is to arouse curiosity about the subject matter at hand.
i assume this extra axis is a way of adding isometric/3d like i saw recently at infoaesthtics where there was a 3d treemap. this might work.

as someone said, the geographic depiction for states is tempting and far easier but would elicit focus on the extremes of the data such 'the south are...'.

i would say as a person with a pathetic knowledge of states in america, the abbreviations to MO for MISSOURI is a good sapce saver, but the key needs to easier to detect as i only just noticed the faint white contrasted to grey for the identification difficult to detect. i like the soft grey, white and pastels but maybe a stronger white/black might be easier.

maybe the small geographic map used as a key for states, not to show the density of obesity for each state, but a basic mouse over (since its interactive) that highlights the state in the key with a single like grey just to make it easier to recognise the state, rather than just the letter links. But this might take it to the 'south are...' still, which you wanted to negate.

overall i liked it and it definetly works to initiate curiousity and is soft on the eye with alternate ways of presenting the data (ascend/descend) & (alpahbet/rate), which i think is extremely useful where possible.

love the project though. will have to rememb to keep checking on your latest and liked the aricle about focus on the question and could tak efrom it even though it 'skim read btw' seemed coding orientated.
very good, thanks nishant.

Rubikcubism

 Rubikcubism

love these, has done ray charles plus others. cant remember the exact prices but he uses about 8oo cubes.
more described at the blog i found it. i know i am re-blogging old news which i try not to intentionally but it ws new to me and i like it. sure it will be new to some people.
more description at the blog at the bottom.

first saw in the metro, uk yorkshire free paper on the public transport.

found at : http://torontoist.com/2008/03/rubiks_cube.php

Periodic Table of Design

6dfb8845509f5a8eeaf6a9b635ebed88 Periodic Table of Design

Problem solving [Ps], Visual thinking [Vt], Information [In], Communication [C], Language [L], Technology [T], Shapes [S], Form [Fo] & Function [Fu].

Just the first 9 elements in my periodic table of design. I had a sketched idea to try it in one of my notebooks. then saw the periodic table of visualisation methods by Ralph Lengler and Martin J. Eppler, had seen simon pattersons rhodes to reason done in 95' and so kept making notes of things that should be included until had a good structure (below). might have missed things but found some of the elements were already covered under another. any other suggestions please let me know.

Not quite as interactive as the visualisation methods table by eppler and lengler but hopefully equally as useful to overview the topic of design and have a substantially improved awareness of design releated issues/elements.

published here: http://www.nowpublic.com/environment/when-elements-go-extinct

Making of: Honda Problem Playground

With these ideas of communication skills, problem solving & drawing being essential qualities needed to visually think & design - solve, Viz Think 08, what a wonderful way to visualise problem solving than with the brimming creativity, innovation flowing from the pours of Honda advertising.


This is a great video about the making of, design of the Problem Playground.Honda commercials are about finding out real truth that the company loves problems. They wanted to visualise their thinking strategy which led them to problem playground.

The use of large scale puzzles was to serve as a metaphor that a problem needs solving, and the size for spectacle. It is human nature to enjoy a puzzle. With a little help from Speed cubist david calcvo and others Honda create another brillant ad.