Rubikcubism

 Rubikcubism

love these, has done ray charles plus others. cant remember the exact prices but he uses about 8oo cubes.
more described at the blog i found it. i know i am re-blogging old news which i try not to intentionally but it ws new to me and i like it. sure it will be new to some people.
more description at the blog at the bottom.

first saw in the metro, uk yorkshire free paper on the public transport.

found at : http://torontoist.com/2008/03/rubiks_cube.php

Information Aesthetics Diagram

 Information Aesthetics Diagram

From they're paper Towards a Model of Aesthetics in information Visualization, Andrea Lau & Andrew Vande Moere (who was previously quoted, see here) create this fantastic equilaterral triangular digram that helps understanding of the types of images, charts, art, design & much more.

Although I have yet to read this paper, this diagram investigates & structures the different types of mapping between the three poles of:

Aesthetics - Focus on visual style & experience
Data - Focus on representing abstract data sets
Interaction - Focus on user input & feedback

Regular readers will notice that this blog seeks to find some of the most creative & innovative (aesthetics) ways of visualising, mapping (hence I tend to call them visual maps) information (data).

I am also intersted the Interaction between users mentioned in the diagram such as the HCI (human computer interaction), explored really well by lauren bugeja in her research map, and taking into account the level of engagement of the graphics, GUI (graphic user interface) both in website design such as hierachy/composition, but also the graphics themselves beeing stimulating when dealing with interactive visualisations such as kartoo, visual acoustics or music plasma.

The higher engagement allows greater playfulness through more challenge, presenter control, and variety in a game for browsing, read here presentation visualisation by till voswinkel.

This diagram certainly gives a reader/user of this visual map/diagram a better awareness of how these interesting factors of info vis, data vis, art, design & graphics all coherently piece (reflected in its jigsaw syle puzzle) together.

Excellant, read the paper, as will I.

For further research into visualisation read, views on visualisation from eager eyes. Or see more papers co-written by andrew vande moere.


found here: http://visualmethods.blogspot.com/2007/09/information-and-aesthetics.html

Visually Constructing Lewis

This is a clever, creative piece of visual thinking. Abbey take the style of a lewis hamilton & his Mclaren (i think) car as a model kit that you can put together.

Particularly how it breaks the number eight apart at the end and then reconstructs it like model pieces. Really makes you re-think about the shape, form of letters/symbols.

great advert, much in the vein of the Honda ads with the Cog ad of everything working together & the problem playground (blogged previously at this site) of visual thinking, problem solving and piecing things together.

Excellant

Street Visual Perception

ATT1D Street Visual Perception

These visual chalk drawings are great illusions of depth in our environment. changing our perspectives, and here, providing us with some wonderful humour.

Julian Beever is an English artist who's famous for his art on the pavement of England, France, Germany, USA, Australia and Belgium . Beever gives to his drawings an amazing 3D illusion.

The second one it takes a second look to tell which ones real.

Fantastic.


featured here: http://visualthinkmap.ning.com/photo/photo/show?id=2168552%3APhoto%3A264

Making of: Honda Problem Playground

With these ideas of communication skills, problem solving & drawing being essential qualities needed to visually think & design - solve, Viz Think 08, what a wonderful way to visualise problem solving than with the brimming creativity, innovation flowing from the pours of Honda advertising.


This is a great video about the making of, design of the Problem Playground.Honda commercials are about finding out real truth that the company loves problems. They wanted to visualise their thinking strategy which led them to problem playground.

The use of large scale puzzles was to serve as a metaphor that a problem needs solving, and the size for spectacle. It is human nature to enjoy a puzzle. With a little help from Speed cubist david calcvo and others Honda create another brillant ad.